Resonance: A Plague Tale Legacy has 36 achievements to unlock, including story, combat, collectible, upgrade, and special achievements. Some unlock naturally as I progress through the chapters, while others require me to complete specific actions during combat or collect hidden items.
In this guide, I cover all Resonance: A Plague Tale Legacy achievements and collectibles chapter by chapter. I also explain how I unlock the harder achievements, including the combat-related ones, so I can work toward 100% completion without missing anything important.
Shadow Dungeon Achievement Overview
| Achievement Type | Total |
|---|---|
| Story Achievements | 14 |
| Combat Achievements | 15 |
| Collectible & Upgrade Achievements | 5 |
| Special Achievements | 2 |
| Total | 36 |
Story Achievements
I unlock these achievements naturally as I progress through the story, so I don’t need to worry about missing them.
Blood Ties
I complete Chapter I.

Criminals
I complete Chapter II.

Precursors
I complete Chapter III.

Risen from the Abyss
I complete Chapter IV.

Destroyer
I complete Chapter V.

Dark Depths
I complete Chapter VI.

Slayer
I complete Chapter VII.

Resonance
I complete Chapter VIII.

And Night Fell
I complete Chapter IX.

Parallel Paths
I complete Chapter X.

Patera
I complete Chapter XI.

Fading Light
I complete Chapter XII.

Final Push
I complete Chapter XIII.

A New Beginning
I complete all chapters.

Total: 14 achievements
Combat Achievements
I need to use special skills, abilities, and enemy weaknesses to unlock these achievements.
Tit for Tat
I kill an archer with a throwing knife.
For Sharpness Lovers
I finish off 25 enemies with critical strikes.
Untouchable
I successfully parry 6 attacks in a row.
Cannon Fodder
I make an enraged Brute kill a soldier.
Dancer
I stun 3 enemies at the same time using “Echo Dance.”
Flip!
I kill 20 enemies by knocking them from a height.
Unpredictable
I make the monster lose my trail 25 times by jumping across a gap while hiding from it.
All Means Necessary
I stun 20 enemies with thrown objects.
The Ancients
I incinerate 100 Petrified enemies with light.
Refraction
I burn the monster with “Awakening Light” 10 times.
A Hair’s Breadth from Death
I narrowly escape the monster 5 times.
Ancient Fury
I kill 4 enemies at the same time with a Fury attack.
Bait
I make 20 Petrified enemies move at the same time.
Excessive Force
I escape the Corrupted’s grip using a Fury attack.
Open to New Things
I kill at least 1 enemy with each blade.
Total: 15 achievements
Collectible and Upgrade Achievements
I can unlock these achievements by collecting items and upgrading my abilities.
Warrior
I reach the maximum level in all 6 techniques.
Tomb Raider
I obtain all blades from the heroes’ tombs.
Oh, Ancestors
I find all of Theseus’ echoes.
Superstitious
I collect all amulets.
Collector
I collect all relics from the present and the past.
Total: 5 achievements
Special Achievements
I unlock these achievements through specific actions that don’t belong to the other categories.
Theater Connoisseur
I watch the entire puppet show at the carnival.
Hi There!
I say hello to the turtle.
Total: 2 achievements
Shadow Dungeon Achievement List
| # | Achievement | Requirement |
|---|---|---|
| 1 | Blood Ties | Complete Chapter I |
| 2 | Criminals | Complete Chapter II |
| 3 | Precursors | Complete Chapter III |
| 4 | Risen from the Abyss | Complete Chapter IV |
| 5 | Destroyer | Complete Chapter V |
| 6 | Dark Depths | Complete Chapter VI |
| 7 | Slayer | Complete Chapter VII |
| 8 | Resonance | Complete Chapter VIII |
| 9 | And Night Fell | Complete Chapter IX |
| 10 | Parallel Paths | Complete Chapter X |
| 11 | Patera | Complete Chapter XI |
| 12 | Fading Light | Complete Chapter XII |
| 13 | Final Push | Complete Chapter XIII |
| 14 | A New Beginning | Complete all chapters |
| 15 | Tit for Tat | Kill an archer with a throwing knife |
| 16 | For Sharpness Lovers | Finish off 25 enemies with critical strikes |
| 17 | Untouchable | Successfully parry 6 attacks in a row |
| 18 | Cannon Fodder | Make an enraged Brute kill a soldier |
| 19 | Dancer | Stun 3 enemies simultaneously using “Echo Dance” |
| 20 | Flip! | Kill 20 enemies by knocking them from a height |
| 21 | Unpredictable | Make the monster lose your trail 25 times by jumping across a gap |
| 22 | All Means Necessary | Stun 20 enemies with thrown objects |
| 23 | The Ancients | Incinerate 100 Petrified enemies with light |
| 24 | Refraction | Burn the monster with “Awakening Light” 10 times |
| 25 | A Hair’s Breadth from Death | Narrowly escape the monster 5 times |
| 26 | Ancient Fury | Kill 4 enemies simultaneously with a Fury attack |
| 27 | Bait | Make 20 Petrified enemies move simultaneously |
| 28 | Excessive Force | Escape the Corrupted’s grip using a Fury attack |
| 29 | Open to New Things | Kill at least 1 enemy with each blade |
| 30 | Warrior | Reach the maximum level in all 6 techniques |
| 31 | Tomb Raider | Obtain all blades from the heroes’ tombs |
| 32 | Oh, Ancestors | Find all of Theseus’ echoes |
| 33 | Superstitious | Collect all amulets |
| 34 | Collector | Collect all relics from the present and the past |
| 35 | Theater Connoisseur | Watch the entire puppet show at the carnival |
| 36 | Hi There! | Say hello to the turtle |
Chapter 1 – Blood Ties
Collectibles
- Blades: 1
- Relics: 1
- Amulets: 0
- Echoes of Theseus: 0
- Resonance: 0
1. A New Home
Collectibles: None.
If I purchased the game through pre-order or DLC, I have an additional blade. It doesn’t matter for completion.
Blade: 1/8 — Rusty Sword
2. Faro’s Cabin
Collectibles: None.
3. In Search of the Key
Collectibles:
- Blade: 1/8 — Falchion
- Relic: 1/37 — Loop Cross
I automatically receive the blade when this subchapter begins.
Untouchable
Later, I fight a group of enemies.
I hold block and study their attack patterns without killing them to make this easier.
Once I understand their attacks, I perform 6 perfect parries in a row without missing or taking damage.
After I parry the sixth attack, the achievement unlocks when the seventh attack begins.
Untouchable
I successfully parry 6 attacks in a row.
Achievement 1/36
4. Duel
Collectibles: None.
Blood Ties
I complete Subchapter 4 of Chapter 1.
Blood Ties
I complete Chapter I.
Achievement 2/36
Chapter 2 – Criminals
Collectibles
- Blades: 1
- Relics: 2
- Amulets: 2
- Echoes of Theseus: 0
- Resonance Points: 5
1. Uninvited Guests
Collectibles: None.
2. Carnival
Relic. 2/37
Venetian Flag
After the guards check me, I turn right and then right again.
As I pass another soldier, fireworks begin.
Before the bridge, I turn right to find the relic.
Amulet. 1/30
After Lani breaks open the door, I turn left and jump over the fence.
I enter an area with pigs and chickens.
I then crawl through the gap in the wooden fence.
After crawling through, the story path continues to the left.
Before continuing, I immediately look left again to find the amulet.
Relic — 3/37
Bull Mask
When I reach the square in front of the church where the carnival is taking place, I turn right to find the artifact.
Theater Connoisseur
After passing the performing jugglers in front of the church, but before turning left to continue the story, I find a small theater booth with a puppet show.
I watch the entire performance from beginning to end to unlock the achievement.
Theater Connoisseur
I watch the entire puppet show at the carnival.
Achievement 3/36
I continue through the story.
After crawling through the gap in the wooden fence, I reach a square with a well.
Blade — 2/8
I find the blade inside a barrel near the water.
I can’t miss it.
3. Rats in the Barrel
Amulet — 2/30
After jumping from the rope slide onto the roof and dealing with the first archer, I walk across the small ledge toward the neighboring roof.
Immediately to the left, I find a box containing the amulet.
4. On the Run
Resonance Points — 5/200
After opening the key box as part of the story, I receive Resonance Points.
I recommend spending these points on “Fate’s Throw.”
5. Flame
Collectibles: None.
Criminals
I complete Subchapter 5 of Chapter 2.
Criminals
I complete Chapter II.
Achievement 4/36
Chapter 3. Precursors
Collectibles
- Blades: 0
- Relics: 6
- Amulets: 4
- Echoes of Theseus: 0
- Resonance Points: 9
1 — Earthly Paradise
After arriving on the island and getting off the boat, the story tells me to go right.
Hi There!
Before going right, I turn left and continue until I find a turtle.
I say hello to the turtle to unlock the achievement.
Hi There!
I say hello to the turtle.
Achievement 5/36
Relic — 4/37
Shell
I stand facing the gate.
There is a fork in the path.
First, I collect the Resonance Point inside the boat.
Then I enter the cave and collect the relic.
Resonance Point — 6/200
I find it inside the boat near the gate.
Relic — 5/37
Carved Stone: Bull Game
I continue through the story until I reach an open area.
I enter the cave first and collect the relic before continuing with the story objectives.
Resonance Point — 7/200
After crawling through the gorge and climbing down, I find a Resonance Point along the path.
Relic — 6/37
Golden Bowl
Before jumping across to the other side near the architectural structures, I check the fork behind me.
I go down to collect the relic.
Relic — 7/37
Hero Tablet
After meeting the red-haired fox and reaching the area with the ruins of the destroyed city, the story path tells me to go left.
Before doing so, I collect the relic.
Then I go down the cliff to collect the Resonance Point.
Resonance Point — 8/200
I find it after meeting the fox and entering the ruined city area.
Resonance Point — 9/200
I continue along the story path until I learn about the watchtower.
I climb the tower and collect the Resonance Point.
Resonance Point — 10/200
In the abandoned settlement, before climbing the stairs to the higher level, I turn right to find the Resonance Point.
2. Traces
Resonance Point — 11/200
After crawling through another gap in the rock, I descend two levels to find the Resonance Point.
Then I continue along the story path.
Amulet — 3/30
After descending as part of the story, I turn right and pass through the remains of a doorway.
I don’t jump across to the other side.
Instead, I go down to find the amulet.
Resonance Point — 12/200
After collecting the amulet, I continue across the square.
I collect the Resonance Point along the way.
Relic — 8/37
Board Game
Amulet — 4/30
Near the statue of the king and the fallen crown, I first go right.
I climb up and jump onto the second platform to collect the relic.
Then I go down one level.
I enter the building through the first room containing a fresco.
In the neighboring room, I descend through the opening in the floor.
The amulet is in the second room behind me.
Resonance Point — 13/200
I continue through the story.
As I jump, crawl, and climb toward the highest level, I reach a point where I need to jump across to the building with columns.
Before jumping, I collect the Resonance Point from the basket.
3. Village of Heroes
Amulet — 5/30
Inside the building, before the blocked doorway, I turn left into the room.
The amulet is inside.
Relic — 9/37
After reaching the open square with the fresco, I look behind it to find the relic.
4. Following the Pretenders
Amulet — 6/30
After clearing the obstruction in the passage and walking through the long corridor, I collect the amulet on the left.
5. Beginning of the Trials
Resonance Point — 14/200
I enter the building.
I find the Resonance Point on the left.
Precursors
I complete Subchapter 5 of Chapter 3.
Precursors
I complete Chapter III.
Achievement 6/36
Chapter 4 — Risen from the Abyss
Collectibles
- Blades: 1
- Relics: 3
- Amulets: 2
- Echoes of Theseus: 0
- Resonance Points: 17
1. A Familiar Threat
Resonance Point — 15/200
At the beginning of the chapter, I turn back slightly.
I find the Resonance Point near the statue.
I use the points to unlock either Echo Dance or upgrade another level of Fate’s Throw.
Resonance Points — 16–17/200
Later, I have a combat encounter.
After the fight, I receive 2 Resonance Points.
If I upgrade the Echo of Theseus ability, I can unlock the related achievement, provided I previously invested in Fate’s Throw without completing one of its upgrades.
Dancer
I wait until at least three enemies are grouped close together.
I allow one of them to attack me with a normal attack.
If I have upgraded the relevant ability, I can also perform this with yellow attacks.
I dodge the attack, grab the enemy, and throw them into the group.
When they collide, at least three enemies should be stunned at the same time.
Dancer
I stun 3 enemies simultaneously using “Echo Dance.”
Achievement 7/36
Resonance Point — 18/200
After the fight, I enter the room containing the puzzle.
I find the Resonance Point inside.
2. Down into the Abyss
Amulet — 7/30
Resonance Point — 19/200
Relic — 10/37
Cornicello
After descending to the statue, I turn right.
There is a fork on the wooden platforms.
I climb up to collect the amulet and Resonance Point.
Then I jump down and descend even farther to collect the relic.
Resonance Point — 20/200
After crawling under the gate and walking through the corridor into the puzzle room, I collect the Resonance Point.
Resonance Points — 21–22/200
After fighting two spearmen, I enter the room and solve the puzzle.
Once the puzzle is solved, I activate the mechanism to open the door.
Another battle begins.
After the battle, I receive 2 Resonance Points.
Resonance Point — 23/200
In the circular room, I collect the Resonance Point first.
Then I continue through the gap as required by the story.
Resonance Point — 24/200
After exiting the gap, I turn left to collect the Resonance Point.
Resonance Point — 25/200
While descending, I check beside the column on the left to find another Resonance Point.
3. Puzzles and Traps
Relic — 11/37
Rhyton
After completing the trials in the corridor and entering the room containing the next trial, I take the fork toward the relic first.
Resonance Point — 26/200
After completing the trial and climbing the stairs, I go left first to collect the Resonance Point.
Blade — 3/8
Kopis
After the next trial, I pass through the gap in the wall on the right.
I enter a circular room containing a statue.
I open the tomb and collect the blade.
4. At the Bottom
Relic — 12/37
Mosaic
During the descent down the rope ladder, I turn around immediately after landing.
I jump across and collect the relic.
Resonance Points — 27–28/200
In the room containing another trial, I allow Lani to reach the other side.
Enemies appear.
After defeating them, I receive 2 Resonance Points.
Tit for Tat
When Lani reaches the other side and the enemies appear, I use the throwing knife lying on the floor.
I throw it at the archer to unlock the achievement.
Tit for Tat
I kill an archer with a throwing knife.
Achievement 8/36
Amulet — 8/30
I continue through the story until I reach a circular room with red columns and statues.
I descend and collect the collectible located behind me after the jump.
5. Theseus
When I enter the hall, I get the opportunity to play as Theseus.
This is a good opportunity to work on several combat achievements.
I can replay this subchapter later if necessary.
Flip!
I need to kill 20 enemies by knocking them off a height using a shove or kick.
This achievement is cumulative.
Flip!
I kill 20 enemies by knocking them from a height.
Achievement 9/36
Cannon Fodder
After finishing Theseus’ battle, I begin solving the puzzle.
Once the puzzle is solved, I activate the mechanism to open the door.
A large number of enemies attack.
I first lower the health of the soldier who will become the target of the Brute’s rage attack.
Then I position myself so the soldier stays between me and the enraged Brute.
The Brute should eventually kill the soldier.
Cannon Fodder
I make an enraged Brute kill a soldier.
Achievement 10/36
For Sharpness Lovers
By this point, I should have regularly been finishing enemies with critical strikes.
If I haven’t unlocked the achievement yet, I continue doing so until I have performed 25 critical finishers.
For Sharpness Lovers
I finish off 25 enemies with critical strikes.
Achievement 11/36
All Means Necessary
If I have regularly used throwable objects to stun enemies, I may unlock this achievement around this point.
If not, I continue using throwable objects until I reach 20.
All Means Necessary
I stun 20 enemies with thrown objects.
Achievement 12/36
Resonance Points — 29–31/200
After the battle, I receive 3 Resonance Points.
Risen from the Abyss
I complete Subchapter 5 of Chapter 4.
Risen from the Abyss
I complete Chapter IV.
Achievement 13/36
Chapter 5 – Destroyer
Collectibles
- Blades: 0
- Relics: 0
- Amulets: 0
- Echoes of Theseus: 0
- Resonance Points: 0
1. Row Together
Collectibles: None.
2. Battlefield
Collectibles: None.
3. Four Symbols
Collectibles: None.
4. Be Worthy of Your Name
Collectibles: None.
Chapter 6 – Dark Depths
Collectibles
- Blades: 0
- Relics: 0
- Amulets: 0
- Echoes of Theseus: 0
- Resonance Points: 0
1 — Trapped
Collectibles: None.
2 — The Monster
Collectibles: None.
A Hair’s Breadth from Death
At the beginning of this section, I have an easy opportunity to unlock this achievement.
I get extremely close to the monster without allowing it to grab me.
When the monster approaches, I jump into the light or stand just at the edge of the light so the monster gets burned without reaching me.
If the monster gets burned or snaps its claws near me, it counts toward the achievement.
I repeat this 5 times.
A Hair’s Breadth from Death
I narrowly escape the monster 5 times.
Achievement — 14/36
Unpredictable
A little further ahead, after squeezing through the doorway, the monster breaks through and chases me.
A pipe falls nearby.
Later, I need to jump across gaps onto small rectangular platforms.
I repeatedly jump across these gaps to make the monster lose my trail.
I can get approximately 15 progress points here.
On a replay, I can complete the achievement more easily.
Alternatively, I can obtain this achievement naturally during Chapter 7 in a single run without dying.
Unpredictable
I make the monster lose my trail 25 times by jumping across a gap while hiding from it.
Achievement — 15/36
3 — False Hope
Collectibles: None.
4 — Minoan Technique
Collectibles: None.
5 — Architect
Collectibles: None.
Chapter 7 — Slayer
Chapter 8 — Resonance
Chapter 9 — And Night Fell
Chapter 10 — Parallel Paths
Chapter 11 — Patera
Chapter 12 — Fading Light
Chapter 13 — Final Push
I will update soon.