Project P.I.T.T All Items and Tools List Guide

Project P.I.T.T All Items and Tools List Guide

By Editorial / August 26, 2026 / Guide / 7 minutes of reading

This guide contains all hidden tools, toys, and hidden objects I discover when playing the game. I explain all all items, their levels, and what each one does. Besides, there are Crates, UV Flashlight, Fuses, and other items. I start the game with a checklist of items I need for regular gameplay.

Project P.I.T.T. Secret Ending Guide

A Guide to Hidden Items, Tools, and Toys

Below, you find all tools with explanation and the properties of each toy. I also explain the multiple levels of tools and how secret progression reply on hidden objects.

Tools

Here I list the tools, their available levels, and what I use them for.

1. Box

Levels: 1–4

What it does: I use it as a container for putting items inside.

2. Broom

Levels: 1–3

What it does: I use it to sweep large quantities of products.

3. Sponge

Level: 1

What it does: I use it to wipe markings off walls for a very small amount of money.

4. Proxy Intern

Level: 1

What it does: It holds buttons on manual machines for me.

5. Shift Scheduler

Level: 1

What it does: It changes the rate at which things are produced.

6. Fan

Levels: 1–3

What it does: It blows products around.

7. Panel

Levels: 1–3

What it does: Square panels I use for building.

8. Cushion

Levels: 1–2

What it does: Soft square panels I use for building.

9. Slick

Levels: 1–2

What it does: Slick square panels I use for building.

10. Magnet

Levels: 1–2

What it does: Pulls things toward it within a certain radius.

11. Pickaxe

Level: 1

What it does: I use it to break Gambling Crates.

12. Press

Level: 1

What it does: Smashes products and deletes building items for a small return of their cost.

13. Trading

Level: 1

What it does: Similar to the Press, but I don’t have to put items in manually.

I click Roll to start the countdown, then click Stop as close to 0 as possible for the best chance of getting my money back.

0.001 = 9.99x = 99% of my money back.

14. Remote

Level: 1

What it does: Turns linked tools on and off.

Signal License

Levels: 1–3

What it does: Upgrades how many things I can link with the Remote.

15. Piston

Levels: 1–3

What it does: Moves objects.

16. Spring Pad

Levels: 1–2

What it does: Bounces objects.

17. Vacuum

Levels: 1–2

What it does: Sucks in products and spits them out wherever I choose.

18. Cannon

Levels: 1–2

What it does: Automatically loads products nearby and shoots them toward a targeted location.

I can activate it manually or link it to the Shift Scheduler.

19. Automated Bat

Level: 1

What it does: Detects products and hits them. It can also break Gambling Crates.

20. Tractor Beam

Level: 1

What it does: Similar to the Magnet, but it focuses on one location, has a longer reach, and doesn’t pull objects toward the center of gravity.

21. Gravity Inverter

Level: 1

What it does: Creates a dome that makes things float, including me.

22. Orbit Tool

Level: 1

What it does: I think of it like Saturn. When I turn it on, objects float and orbit around it. It doesn’t affect me.

23. Portals

Level: 1

What it does: Gives me two linked square portal panels. Anything that enters one portal comes out through the other.

Toys

Toys don’t have levels, so I just list what each one does.

1. Golf Club

What it does: I use it to play golf with ducks.

2. Bumper

What it does: Things bounce off it.

3. Productivity Display

What it does: Shows how productive I am.

4. Surveillance Camera

What it does: A placeable camera I can use to view an area remotely.

5. Security Monitor

What it does: Displays the feed from Surveillance Cameras.

6. Basketball Hoop

What it does: Lets me shoot products through it.

7. Gambling Crates

What they do: Gambling Crates contain different types of products depending on the crate.

  • Wooden: Ducks
  • Metal: Cash Registers
  • Plush: Piñatas
  • Anomaly: Anomalies

I can break Gambling Crates with the Pickaxe or Automated Bat.

8. Speed Radar

What it does: Measures how fast objects are moving.

9. Disco Ball

What it does: A decorative disco ball with a light effect.

10. Golden Duck Statue

What it does: A large golden duck statue.

11. Large Productivity Display

What it does: A bigger version of the Productivity Display.

12. Large Security Monitor

What it does: A bigger version of the Security Monitor.

Project P.I.T.T. Achievements + End Game Guide 100%

Hidden Items

This section covers the hidden items and secret progression. These are the items I need for the hidden route.

1. Fuses

I use them in the Fuse Box to progress through the hidden/secret route.

There are 3 Fuses hidden around the main area. I can find them up high on:

  • Metal beams
  • Catwalks
  • Lights

Once I find all three, I put them into the Fuse Box to continue the hidden progression.

2. UV Flashlight

Reveals hidden markings, numbers, and interactions that I normally can’t see.

The UV Flashlight is important for the secret route and helps me find the clues needed for later puzzles.

3. Access Card

I use it to unlock the elevator keypad during the Secret Ending route.

I create the Access Card by putting a Pickaxe into the Anomaly Crafter after discovering the interaction with the UV Flashlight.

Once I have the Access Card, I use it on the elevator keypad. I can then use the hidden UV clues to figure out the code needed to continue.

Quick Reference

In this guide, I use tables below for a quick reference for Toys, Tools, and hidden Items.

Tools

ItemLevelWhat It Does
Box1–4Holds items.
Broom1–3Sweeps large quantities of products.
Sponge1Wipes markings off walls for a small amount of money.
Proxy Intern1Holds buttons on manual machines for me.
Shift Scheduler1Changes the production rate.
Fan1–3Blows products.
Panel1–3Square building panels.
Cushion1–2Soft square building panels.
Slick1–2Slick square building panels.
Magnet1–2Pulls things in within a radius.
Pickaxe1Breaks Gambling Crates.
Press1Smashes products and deletes building items for a small return.
Trading1Trades unwanted items for a chance to recover money.
Remote1Turns linked tools on/off.
Signal License1–3Increases how many things can be linked with the Remote.
Piston1–3Moves objects.
Spring Pad1–2Bounces objects.
Vacuum1–2Sucks in products and spits them out where I choose.
Cannon1–2Auto-loads nearby products and shoots them at a target.
Automated Bat1Detects and hits products or breaks Gambling Crates.
Tractor Beam1Focused long-range pull toward a selected location.
Gravity Inverter1Makes objects and me float inside its dome.
Orbit Tool1Makes objects float and orbit around it.
Portals1Two linked portals that transport objects between them.

Toys

ItemWhat It Does
Golf ClubLets me play golf with ducks.
BumperThings bounce off it.
Productivity DisplayDisplays how productive I am.
Surveillance CameraLets me view an area remotely.
Security MonitorDisplays Surveillance Camera feeds.
Basketball HoopLets me shoot products through it.
Wooden Gambling CrateContains Ducks.
Metal Gambling CrateContains Cash Registers.
Plush Gambling CrateContains Piñatas.
Anomaly Gambling CrateContains Anomalies.
Speed RadarMeasures the speed of objects.
Disco BallDecorative disco ball with a light effect.
Golden Duck StatueLarge golden duck statue.
Large Productivity DisplayLarger Productivity Display.
Large Security MonitorLarger Security Monitor.

Hidden Items

ItemWhat It Does
Fuses3 are hidden in the main area and are used in the Fuse Box for secret progression.
UV FlashlightIt reveals hidden markings, numbers, and interactions.
Access CardUnlocks the elevator keypad during the Secret Ending route.